Anne Frank house VR
Immerse yourself in Anne Frank’s thoughts as you traverse the faithfully recreated hidden back house.
Anne Frank House VR is an educational VR experience for the Samsung Gear VR that I worked on as a gameplay programmer for Force Field Entertainment. The project was commissioned by the Anne Frank Stichting to give visitors a special view into the secret annex as it was during WW2.
The original version I worked on was a 3DoF version for Gear VR. The project was later revised with 6DoF support for Oculus Quest, Go and Rift.
Contributions included
- Collaborate with art and design on the implementation of a speech bubble system for Anne Frank’s diary excerpts.
- Ensure performance on Gear VR is consistent throughout the experience.
- Tackled internationalization challenges, such as Hebrew text going right-to-left in an animated text system.
- Implementation and collaboration with an external audio producer for audio implementation.
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